V-Ray Rendering by Nikki Candelero Visually striking, stunning results: V-Ray offers state-of-the-art rendering technology for your most demanding projects. Production proven, cutting edge features and lightning fast, V-Ray is ready to take your renders to the next level. V-Ray has single-handedly changed the face of Architectural Visualization. Neoscape has been using it in production since its very first release, and we continue to use it in all of our work. It is full of relevant and robust features, while remaining speedy and easy to use. I can not imagine working without it.
Lon Grohs Principal/Creative Director Neoscape, Inc. V-Ray never ceases to amaze me. It's brilliant output is somehow matched by very efficient rendering speeds. The ability to control minute details of sampling allow the user to optimize scenes to degrees that other renderers pale in comparison on. The amazing support for additional channel data via OpenEXR is also unprecedented. The shading system is straightforward and easy to get into.
We can generally teach new artists the VRay setups within a week or so and they are very productive immediately. The support from the development team is so fantastic that there should be some kind of gold medal handed out for it. Very quick responses on bugs and even sometimes features. VRay continues to be a very integral part of a very tuned pipeline that is geared especially towards photographic reality.
Robert Nederhorst VFX Supervisor SpeedShape, Santa Monica I’ve been using V-Ray since 2001 working in Film, TV, Commercials, and since that time it’s the only render engine I have ever needed or wanted to use. V-Ray’s ease of use and speed, coupled with its innovative approach to high end features like Global Illumination, Physically accurate Image based lighting and shaders, makes it the best render solution out there on any platform. Greg Tsadilas, VFX Supervisor at Red Magnet.
V-Ray 3.5 for MODO Now Available V-Ray 3.5 for MODO Now Available V-Ray for MODO seamlessly integrates production-proven rendering capabilities into MODO's native workflow. Choose between multicore CPU and GPU-accelerated rendering for complete creative control and fast results. Built to handle the toughest projects and biggest scenes, V-Ray for MODO will fit into any production pipeline. See why top artists and designers rely on V-Ray every day to create award-winning designs and visual effects. V-Ray for Revit Now integrated into Autodesk Revit, V-Ray core rendering technology is accessible at every stage of the design process. Extend your creativity with new tools for VR output, materials and environments, without having to worry about learning a new piece of software. Revit cameras, lighting, and materials are all supported for easy adoption.
A unified visualization pipeline is now possible with support for all V-Ray design packages (SketchUp, Rhino, and 3ds Max), promoting project efficiency with reliable results across multiple platforms. V-Ray for MODO For studios currently using MODO or for those considering adding it to their existing toolset, V-Ray for MODO offers the opportunity to unify their rendering platform. V-Ray for NUKE V-Ray for NUKE unifies the pipeline between NUKE artists and 3D artists for unprecedented workflow improvements at all stages of production, while providing access to V-Ray's advanced ray tracing capabilities. V-Ray for NUKE can render Alembic caches, V-Ray Proxies and V-Ray scene files, all with complete control over lighting, shading, and render output. V-Ray for 3ds Max V-Ray has become the top choice for fast and accurate photo-realistic rendering. Offering state-of-the-art rendering technology, V-Ray has single handedly transformed the CG industry. (New 3.6).
(New). MultiScatter 3ds Max Plug-in for V-Ray and Mental Ray MultiScatter is a plug-in for 3ds max which works with V-Ray and Mental Ray rendering systems. It is possible to create complicated scenes with a huge amount of objects easy and quickly with the aid of this plug-in. AutoGrass Plug-in for 3ds Max and V-Ray Autograss is your one-click grass solution for V-Ray Select your object, click Autograss, and you're done. You've got photorealistic grass that renders in V-Ray for 3ds Max. V-Ray for Maya The V-Ray Rendering System offers the fastest photo-realistic rendering technology in the world.
Coupled with the Maya platform, V-Ray for Maya provides an unprecedented amount of power for your advanced rendering needs. (New 3.6). (New). (New). V-Ray for SketchUp SketchUp is one of the most widely used and easy to learn 3D Modeling software on the market today. With V-Ray for SketchUp, users now have one of the most powerful rendering tools available to visualize their models with the upmost quality and realism. V-Ray works within the SketchUp environment allowing users to be able to efficiently incorporate the task of rendering within their current workflows.
(New 3). (New 3). V-Ray for Rhino Rhino users of all fields, from engineering and architecture to design and animation need a robust ray-tracing engine that enables them to bring their ideas to life quickly, easily, and cost-effectively. V-Ray for Rhino offers visualization professionals a state-of-the-art solution that generates high-quality images of unparalleled realism. Developed with Chaos Group, V-Ray for Rhino works with Robert McNeel & Associates' Rhinoceros, which is one of the most popular Windows-based NURBS modeling tools available today. (New 3). V-Ray for Cinema 4D V-Ray for C4D brings the power of V-Ray to Cinema 4D.
V-Ray offers the fastest rendering technology in the world and has single handedly transformed the architectural and advertising industry. Take your renderings to the next level with V-Ray for Cinema 4D. (New 3.4). (New).
V-Ray for Blender V-Ray / Blender is an open source (GPLv2) project of V-Ray integration to Blender. It is implemented as an exporting script to V-Ray Standalone file format (.vrscene).
Nuke Tutorials Rapidshare Free
PDPlayer Pdplayer is a professional image sequence player and viewer for the 3D, CG and VFX industry, created by Asynthetic and distributed by Chaos Software. It supports most industry standard file formats including EXR, HDR, DPX, CIN, R3D, TGA, SGI, IFF, PIC and VRIMG.
Multiple layers can be color-corrected and composed together in real time. Pdplayer is feature rich, fast and lightweight.
It starts quickly and flips through frames with ease.
Digital Lighting & Rendering 3nd EditionDigital Lighting & Rendering: Third EditionRelated Links:The new by Jeremy Birn teaches you to apply Hollywood lighting techniques in any 3D program. This is a complete replacement for the first or second editions, covering all the topics with new examples, details, and explanations. The new book provides plain-English explanations of the latest lighting, rendering, and 3D compositing techniques, and gives professional advice to help you in a career in 3D lighting and rendering.Question: 'I already have the Second Edition. What's new and different in the Third edition?' The third edition is longer and more detailed, and every chapter has been re-written. There's a more modern approach to many topics, such as starting with a linear workflow and why that matters, and including technology like ptex and unbiased renderers. Modern software is used in examples and the chapters are full of new figures from new sample scenes.
Besides technology-driven changes, many topics have been improved through re-writing and new exercises and examples,showing in-depth approaches to underwater scenes, creating different looks with bokeh, and detailed discussions of professional approaches to collaborating and sharing work on larger productions such as animated features.All Software SupportedDigital Lighting & Rendering is 'non-software-specific,' but that doesn't mean it's just a bunch of useless theories! The book is written from the point of view of a very experienced professional, and shares production-proven techniques that are useful in almost any 3D rendering package.
The book describes professional ways to light and render a scene, and includes many notes about specific software when appropriate. Cheats, work-arounds and old-school solutions are included as alternatives for techniques which might not be accessable to some users. Even for compositing techniques, examples are shown that work in Photoshop (as well as examples in Nuke) so even someone who doesn't have compositing software yet can start putting together render layers and passes in the ways described in the book.Chapter 1: Fundamentals of Lighting DesignThis book isn't just about how to adjust the look of your renderings, it's also about why. What do you look for?
How do you tell good lighting from bad? Chapter one starts with visual goals of lighting design, the motivations for light sources, and walks step-by-step through how lighting designers cheat to achieve the results they want.Chapter 2: Lighting Basics and Good PracticesWhen and how to start the process of lighting during a production, how to choose between all the types of lights in your 3D program, adjusting controls and options on lights. Updated with new examples: IES physically based lights, objects as light sources, etc.Chapter 3: Shadows and OcclusionCreating different looks with shadows. Controlling raytraced hard and soft shadows from different types of lights. Depth map shadows, how to fix bias and framing issues, fixing light leaks and artifacts. New coverage of occlusion sandwich technique and occlusion passes with displacement and reflections.
Cheats and tricks to fake and manipulate shadows and occlusion.Chapter 4: Lighting Environments and ArchitectureLighting sets and environments with natural light or artificial lights, by day or night. New examples of spill light, global illumination techniques, simulating global illumination, breaking up spaces with varied lighting, working with volumetric fog and atmosphere, new focus on underwater lighting.Chapter 5: Lighting Creatures, Characters, and AnimationCreating different looks in character lighting; how to light characters in motion and follow emotional shifts in scenes. Adjusting key, spill, bounce, fill, rim, and kick lights to model characters with light.
Strategies for developing character lighting rigs and lighting multiple characters. Mixing character lighting with set lights and global illumination. Tips and examples for lighting and rendering character eyes, skin shading and subsurface scattering, and lighting character hair.Chapter 6: Cameras and ExposureUnderstanding exposure on real cameras: f-stops, shutter speed, shutter angle, the zone system, how to shoot images to create HDRI.